Stick N' Move
Stick N' Move
Hybridizing Fighting and Boxing Games
We are excited to be developing a mobile friendly Fighting/Boxing Game Hybrid. The goal, is to create a game that manages to keep the core values of fighters, and makes that experience shine on the mobile platforms.
This means a focus on core fighting game elements like whiff punishing, precision frame data, and combo links; but with simpler button presses that work on a touch screen.
Our goal is to put the game on Android, so you can play the game anywhere. We also have plans for local multiplayer, so you can play the game with a friend.
For now, we need to make sure the game delivers a real fighting game experience. So here is our first iteration, with many more to come!
Follow Us
We are constantly updating the game, with bug fixes and new features. There is so much more to do, but we'd be honored if you were to be a part of it. Follow us to be a part of the conversation!
What's Next
A Cooler Character Model
Modular Character Customization Systems
Android Support
Local Online Player
Status | In development |
Platforms | HTML5 |
Author | Degu Games |
Genre | Fighting |
Made with | Unity |
Tags | boxing, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Xbox controller |
Comments
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Add a quality setting
Make a 2 player mode please.
keep working on this, plays well. I know you guys wanna focus on an android release, but if you guys focus on the mechanics and make a great boxers life mode people would buy, everyone is starved for a boxing game on other platforms.
Thank you for the kind words, its very reassuring! We are still heavily focused on finalizing the mechanics and the aesthetic of the game, but defining the single player content and/or campaign mode is something we are also pondering. We will certainly consider a formal campaign mode, but we are hesitant to make a commitment to that just yet.